Issue 6

Amusement

Graphic design by Iker Gil
Cover by Yosigo

Amusement is in context. That seems imperfectly meta and self-referential, but to find something funny or entertaining relies entirely on perspective and circumstance. Enjoyment is found in the heart of the beholder. It’s personal. And the person creating the event, the statement, the idea, the passage will, like any artist with an eye, see what he or she can get away with. J’amuse? You muse.

Mas issue amusement cover opening
Mas issue amusement cover opening

Unlike Queen Victoria, We Are Amused

Issue introduction by Iker Gil, editor in chief of MAS Context

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Empty Amusement

Photography by Yosigo

Mas observations 2019 a career in five projects 48

In Front of the Sea

Architect Eduard Bru explores some of the cities that have addressed the powerful edge of the waterfront

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Audience as Participants

Architect Iker Gil interviews Matt Clark, co-founder and creative director of United Visual Artists

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Comic Book Movies

Infographics by Paul Butt | Section Design

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De[FENCING]

Architect Joseph Altshuler proposes a public intervention in the most typical constraint of urban isolation: the fence

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Game Seeds

Liselore Goedhart illustrates Game Seeds, a set of little spirits that you can play with and combine to bring new characters and game ideas to life

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Delivering an Emotion

Designer Andrew Clark interviews Jenova Chen, co-founder and creative director of thatgamecompany

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What Amuses You?

Your responses to the question by MAS Context

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She Was Not Amused

Essay by Mike Walsh

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Amusement

Film by Jon Cole